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FRANK SILAS

~Innovative Film and Video Game professional/ Modeling, Concept Art, Animation/ Team Managing. Strong software skills/ 4 full cycle AAA titles

- Thorough knowledge of Next-Generation gamming techniques/process.
- Understanding of console hardware limitations.- Have led team through development cycle for PlayStation2, PSP, and Xbox.- Extensive knowledge of Maya 2009, ZBrush 3.1, Photoshop CS4, After Effects, SpeedTree RT, Character Setup and Animation,.- Photorealistic and non-photorealistic illustration skills. For film information see film list and IMDB.

frank.silas@gmail.com

Software: Rockstar Advanced Game Engine, Maya , Softimage XSI, Zbrush, SpeedTree RT, Adobe Photoshop CS3, Dream Weaver, Adobe Premier, Adobe After Affects, Camtasia,Unreal Engine, Illustrator CS3, Microsoft Office, PFTrack, Torque 3D Game Engine, Headus, Unfold 3D

    Hardware: Xbox 360 Dev, Xbox Dev, PS2 Dev, Windows PC , Apple Computers, Large Format Color Printer, Scanner, Digital Camera, Wacom Pen Tablet, Wacom Cintiq 21UX, Zprinter 650

EXPERIENCE

New American Standard, Hollywood, CA/ San Diego, CA August 2009 – Present

    Producer and Director, (Motion Picture Company) As a Producer at NAS I work closely with the Director and other production staff on shoots. Responsible for creating initial ideas for projects and overseeing projects from conception to completion. Arrange funding for projects and am responsible for keeping projects within budget. Working directly with clients. Reading, researching, and assessing ideas and finished scripts. Building and developing network of contacts and clients. Working with financial backers on projects from television commercials to feature films. Commisions staff. Bring together creative talent to create teams. Supervise production and post production.Maintains contemporary technical skills involved in creative process from conceptualization to finished shots.

The Los Angeles Film School, Hollywood, CA August 2008 – June 29, 2009

    Course Director, Animation Department (Accredited College, Accelerated Learning) Teaches Digital Sculpting and Concept Art in Animation Program. Software used: Zbrush 3.1 and Photoshop CS4 using Wacom Cintiq 21UX lab. Created Syllabus and Coursework. Advised on Curriculum for Animation Department. Modeled assets for marketing the Animation, Video Game, Film, and Recording Schools. Partner in launching Animation Department. Initiates and fosters public relations with key companies to enhance department's public profile and to acquire both hardware and software tools critical to department success. Specifies hardware and software requirements for instructors, students, labs, and renderfarm. Responsible for ZPrinter 650 3D printer and it's operation. Demonstrates 2D and 3D skills to prospective students as part of monthly exhibitions.

Rockstar Games, San Diego, CA June 2003 – June 2008

    3D Environment Artist for Midnight Club 4, Los Angeles (PS3, Xbox 360) Model photo realistic rural and urban contemporary environments including architecture (Exteriors and Interiors), trees, bushes, groundcover, and interactive articulating/breakable props, model photo realistic cars and automotive accessories, light exteriors and interiors utilizing both dynamic and vertex lighting methods, paint horsetails textures, pack textures, and UV map models, spearheaded creation of proprietary vegetation system, created grime and ambient occlusion layers for models, worked with outsourced 3D assets, created low, medium, and high resolution geometry, for driving game.

    3D Environment Artist for Untitled Western (PS3, Xbox 360) Model photo realistic rural and urban period (American West) environments including Architecture (Exteriors and Interiors), vegetation, interactive breakable props, paint photo realistic texture maps, pack textures, uv map models, normal map creation, create concept art and receive direction from Art Director to build models based on approved concepts for character driven third person shooter.

    PS3 Demo for E3 2005, Pioneered company's use of SpeedTree Real Time Vegetation Middle ware

    3D Environment Artist for Midnight Club 3, Dub Edition (PS2, Xbox, PSP) Model urban environments for driving game. This was my first full time 3D Artist position in the video game industry about five years ago. It's a AAA title in which I was fortunate enough to have many of my ideas realized in game.

Angel Studios, San Diego, CA Oct 2002 – Jun 2003

    Lead Network Tester for Midnight Club 2 (PS2)

    Lead Network Tester for Midnight Club 2 (Xbox)

    Quality Assurance Tester for Midnight Club 2 (PS2)

Sony Computer Entertainment America, San Diego, CA Jun 2002 – Oct 2002

Quality Assurance Tester, Online Video Games

    Twisted Metal Black (Online)

    SOCOM Navy Seals(Online)

    Frequency (Online)

    NFL Game Day 2003 (PSOne, PS2 (Online))

    Sony Set up Disk (SUD)

    Installing Linux on PlayStation2 Hard Drive

Frank Silas.com, San Diego, CA Mar 2002 – Jul 2002

3D Artist & Animator

    Create Forensic Animation for use as demonstrative evidence in a court case by client.

    Design and implement video game graphics and animation for 3D and 2D video games.

    Model, setup, and design 3D Mascot for internet website.

Pyxis Corporation, San Diego, CA Mar 2000 – Mar 2002

Technical Support Supervisor

    I worked my way up from Tier 1 to Tier 2 then to the Supervisor position where I managed a 24hr Call Center, 140+ Engineers, Technical Support, and Customer Support personnel. Pyxis builds robots and computer driven equipment for the medical industry. Pyxis is now a division of Cardinal Health.

    Business Process Re-Engineering and Customer Relationship Management Team. I worked with team of Database Administrators ,Business Analysts, and Programmers to complete 2.5 million dollar project on a tight deadline of integrating new technology into a large 24/7 Call Center environment.

Compass Learning Corporation, San Diego, CA Aug 1996 – Mar 2000

Customer Support Team Lead

    Involved in Marketing, Software Development, Quality Assurance, and Project Management issues as liaison to both the Technical Support, Customer Support, and Executive Management Teams.

    Supervise team of over 20 people (Full Time).

    Participated in and conducted Service Quality Assurance Coaching to subordinates.

    Assisted management in making hiring and termination decisions of subordinates.

Institute of Computer Generated Art, San Diego, CA Jan 1998 – May 1998

Softimage 3D Instructor

    Taught classes on creating 3D illustrations and animations for film, video, and the web using Softimage 3D, Specializing in Character Animation.

    Featured in television commercial.

Baker Media, San Diego, CA August 1996

Art Director (Temporary Assignment)

    Created Print Ads and Ad Copy for Bob and Ron Baker Auto Dealerships.

    Baker Media creates Television Commercials, Radio Spots, and Printed Media.

United States Marine Corps, Camp Pendleton, CA 1992 – 1996

Avionics Electronics Technician

    Troubleshot electronic hardware down to the component level.

    Directly responsible for over 20 million dollars in assets.

EDUCATION

Institute of Computer Generated Art, San Diego, CA Softimage 3D Instructor Certification.

Video Symphony, Burbank, CA. Softimage 3D Modeling/Animation Certification.

Advanced Technology Education Ctr, San Diego, CA. Alias Wavefront Power Animator Certification

Palomar College, San Marcos, CA. Associate Degree Equivalent, Advanced Electronics Desktop Publishing 3D Studio Max R1/R2, Character Modeling, Animation.

Hillsborough Community College, Tampa. FL. General Studies Art Scholarship. Emphasis on Fine Art.

United States Marine Corps, Millington, TN. Avionics Electronics Certification. Emphasis on Trouble Shooting.

 

Film List provided seperately. I am also on IMDB and MobyGames.